Target
+0%
+17.5% Chop
+35% Blunt
+25% Chop
+50% Blunt
1
0%
Weapons
Range - Average
Range - Alt Average
Windup - Average (Heavy)
Release - Average (Heavy)
Recovery - Average (Heavy)
Combo - Average (Heavy)
Damage - Average (Heavy)
Windup - Average (Light)
Release - Average (Light)
Recovery - Average (Light)
Combo - Average (Light)
Damage - Average (Light)
Polehammer2928567515115020077317500100020055
Throwing Axe11124083839502505515836780025041
Spear363756743310333256031738388332540
Damage and Speed
Damage and Speed statistics were sourced directly from in-game assets.
Range
Range is measured in "Jeoffrey's". A single "Jeoffrey" is the distance the player moves back when a target is struck. To measure a weapon's range, the process was to hug a target, face it perpendicularly, and hit it repeatedly until the target is no longer in range. The number of hits until the first miss is the number of "Jeoffrey's" that represents the weapon's range. This method gives us a resolution of 1 Jeoffrey which means some minor differences in range may not be apparent. Yet. Platyplysm- "I measured these values by striking the tip of the spinning traps on Tournament Grounds until I was pushed out of range by the slight knockback you receive when landing a successful hit."
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